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The Men Who Would Be Kings is a set of rules designed for fighting historical or Hollywood colonial battles in the mid- to late-Nineteenth Century, from the Indian Mutiny to the Boxer Rebellion. Large scale colonial clashes tended to be one-sided affairs, but there are countless reports of brief, frantic skirmishes in every colonial war--where either side could be victorious--and these are the battles that The Men Who Would Be Kings seeks to recreate. Although focusing on the British colonial wars against the Zulus, Maoris, and others, these rules will also permit players to explore the empires of France, Germany, and other nations, as well as allowing for battles between rival native factions. Gameplay is very simple, and is driven by the quality of the officers leading your units, in the true spirit of Victorian derring-do and adventure, where larger than life characters such as the (real) Fred Burnaby and the (fictional) Harry Flashman led their troops to glory and medals, or to a horrible end at the point of a spear tip.
- Sales Rank: #233385 in Books
- Brand: Osprey Publishing
- Published on: 2016-09-20
- Released on: 2016-09-20
- Original language: English
- Number of items: 1
- Dimensions: 9.83" h x .21" w x 7.28" l, .0 pounds
- Binding: Paperback
- 64 pages
About the Author
Daniel Mersey has won no medals and his armies will never salute him. His previously published games include Lion Rampant (Osprey 2014), Dux Bellorum (Osprey 2012), and Song of Arthur and Merlin (Ganesha Games 2008).
Peter Dennis was inspired by contemporary magazines such as Look and Learn, and studied illustration at Liverpool Art College. Since then, he has contributed to hundreds of books, including many Osprey titles. A keen wargamer and modelmaker, he is based in Nottinghamshire, UK.
Most helpful customer reviews
2 of 2 people found the following review helpful.
the Kindle version is terribly formatted and you cannot read some of the charts ...
By Michael R. Gaffney
I have not read the contents yet, but i am sure that is is of the same superb quality as Daniel Mersey's other rules. However, the Kindle version is terribly formatted and you cannot read some of the charts due to the, being way too tiny. I recommend Purchasing the print book or a PDF.
1 of 1 people found the following review helpful.
I loved it as a former and found the latter perhaps ...
By Feldmar Twomblebee
This book could serve as a reference as well as set of game rules. I loved it as a former and found the latter perhaps a bit complicated and slow to play. Still, this will prove a book you will like having around.
3 of 5 people found the following review helpful.
Generic set of Rules. And where are the Maori?
By Nicholas D. Stern
I collect miniature wargame rules, especially those focusing on the Victorian colonial period. I was originally drawn to this set of rules because it was produced by Osprey and also because it listed the Maori as an opponent to the British only second after the Zulu. Having searched for rules with which to game the unique New Zealand Colonial Wars, I have yet to find a set that does them justice. Variants of other, established rules sets, like The Sword and the Flame and Muskets & Tomahawks have come close, but none have offered a definitive solution to simulating the conflicts in New Zealand. Therefore I was disappointed that the only mention of the Maori in The Men Who Would Be Kings is in an optional Theatre-Specific Rule allowing them to perform the Haka war dance before the battle which allows them to ignore the first Pinned result of the game and an illustration from Queen Victoria's Enemies (4) Asia, Australasia and the Americas . Otherwise, the author treats them like the rest of the generic Tribal Infantry. They don't even make the list of Starter Field Forces. I am sure these rules will work for the more popular colonial campaigns, including Zulu War, Madist Wars and Northwest Frontier of India, but I find them far too generic for the more obscure and unique conflicts of the 19th Century Colonial Wars.
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